

People frequently have multiple apps open at the same time, and they expect smooth transitions between active and inactive states as they switch from one app to another. Interactions can last anywhere from a few minutes of performing some quick tasks to several hours of deep concentration. People expect to enter data and control the interface using any combination of input modes, such as physical keyboards, pointing devices, game controllers, and voice.Īpp interactions. In the typical use case, the viewing distance can range from about 1 to 3 feet. People generally use a Mac while they’re stationary, often placing the device on a desk or table. A Mac typically has a large, high-resolution display, and people can extend their workspace by connecting additional displays, including their iPad.Įrgonomics. Using these characteristics and patterns to inform your design decisions can help you provide an app or game that Mac users appreciate.ĭisplay. People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.Īs you begin designing your app or game for macOS, start by understanding the fundamental device characteristics and patterns that distinguish the macOS experience.
